dnd tidal wave. The spell creates a symphony of harsh sounds that only the target of the spell is able to hear. dnd tidal wave

 
 The spell creates a symphony of harsh sounds that only the target of the spell is able to heardnd tidal wave  Example Scenario for Using Destructive Wave in D&D 5e

You create an invisible, magical eye within range that hovers in the air for the duration. For example, tidal Wave 5e can wash away a whole nest of Fire Snakes about effortlessly. From Xanathar's Guide to Everything, page 168; and Elemental Evil Player's Companion, page 22. Angelbeatslen • 3 yr. Tidal Wave. Compendium - Sources->Princes of the Apocalypse. Source: Player's Handbook. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Druid, Wizard. The spell requires a saving throw to avoid, which means it will deal damage regardless. Trident. We would like to show you a description here but the site won’t allow us. 5) Efficiency of tidal power is far greater as compared to coal, solar or wind energy. On top of that, it keeps streaming until the end of my next turn (important). Reply reply Home; Popular;Animate Dead. Ships from Germany. " Ergo, is it possible to cast Water Walk on oneself, and then cast the flood feature of Control Water and ride a massive wave across the ocean, quite literally turning the. Also most of these spells last a long time. While running PoA my players came across a fire elemental which my Druid immediately responded to by casting Tidal Wave, and since I didn't fully read the rules on Fire Elemental then did it on the second round. Best. 10 ft tall. #1. Spell Resistance: No. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. Components: V, S, M (a drop of water) Duration: Instantaneous. Until the spell ends, the aura moves with you, centered on you. Best. Sleet Storm. Range: 120 feet. The spell creates a symphony of harsh sounds that only the target of the spell is able to hear. 持續時間: 立即. Yes. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. So, in the spells description, it says that it’s attack area can be “up to” 30 feet long, 10 feet wide and 10 feet tall. The 3rd level spell Tidal Wave does bludgeoning damage. Creatures that fail the dex save: the target. If spells such as Gust of Wind only extinguished non-magical fire, it would say so in its description. Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. Seeing as is it about 99% water and tidal waves material component is a drop of water. Facing the wave, is that 30 ft. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. I'm not worried if the weapons features overlap with the racial features of a. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage. In other words, if something isn't required to be magical or non-magical, it's. + 40 ft. You unleash a crushing wave of water in a 100 foot cone from a point you choose within 60 feet. As an action on your turn, you can repeat the same effect or choose a different one. Compendium Characters Manage Audio Token Marker Library Roll20 Companion App D&D Hub Marvel Hub GM Hub Dungeon Scrawl. The words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. You conjure up a wave of water that crashes down on an area within range. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. . Tsunami is a series of water waves caused by the displacement of large bodies of water. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Saving Throw see text; Spell Resistance no. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. Tidal Wave Arrow. Each creature in the elemental's space must make a DC 15 Strength saving throw. Components: V, S, M (a drop of water) Duration: Instantaneous. Unless the enemy is in an enclosed space, the created water will have splashed and flowed out of the area before Shape Water could be cast, leaving you with much less to work with. Part Water. Duration: 1 min. Age. So, the spell affects an area "up to 30 ft long,. The area is difficult terrain, and a creature that starts its turn there or that enters it for the first time on a turn must make a Strength saving throw. There are plenty of ways to make a Wisdom-based ranged attack as an action, so in Archer form you can make two Wisdom-based ranged attacks on each of your turns. You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. them). On a failed save, the target takes 10d6 + 40 force. The suggested course of action can continue for the entire duration. If no large, natural source of water (a river, lake, or ocean) exists within the spell's range, you can affect only one target. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. $egingroup$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet. Each creature in that area must make a. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. At the end of each of its turns, the target can make a Constitution saving throw. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything . long as in, left to right? it's 30 feet from base of wave to end point of where it crashes down, if I'm reading it right #WOTCstaff — (((Mike Mearls))) (@mikemearls) August 18, 2016 @ZaikyuSo, on a grid, the tidal wave would hit all. D&d Online. I ruled, that it had no special effect (aside from instantly killing. Each creature in that area must make a Dexterity saving throw. 距離: 120英尺. Saving Throw: None. In addition to a bucket of damage on a failed Con save, all chosen targets within 30 ft are. Human - Berserker Barbarian Feat: Mobile. Magic Items. While swallowed, the creature is blinded. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. (It’s likely higher because elementals are. As an action on your turn, you can repeat the same effect or choose a different one. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. A comprehensive list of all official Wizard spells for Fifth Edition. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. A creature that moves out of the area falls to the ground. And if they are short descriptions then the spells Thorn Whip and Ice Knife just happen to craft weapons out of non-standard material and mystically manipulate them. The kraken makes three tentacle attacks, each of which it can replace with one use of Fling. ago. Healing Wave has a cast-time of 1,71 seconds. Half Orc - Ancestral Guardian Barbarian Riven. Type: Martial Melee Weapon Cost: 5 gp Weight: 4 lbs. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. You create a wall of fire on a solid surface within range. Each creature in that area must make a Dexterity saving throw. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. A tidal wave is a shallow water wave caused by the gravitational interactions between the Sun, Moon, and Earth ("tidal wave" was used in earlier times to describe what we now call a tsunami. Compendium - Sources->Storm Lord’s Wrath. Each creature in that area must make a Dexterity saving throw. However, hitting more than two enemies with a line effect (even one that’s wide like Tidal Wave) can be very difficult, so it’s rare that you’ll hit more than two targets with this. Fear (3rd) I know you want damage. Tsunamis generally go unnoticed at sea but. A good example for willing movement is Booming Blade " If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends. The image of a paladin striking the ground and sending out a wave of divine energy is one of my favorites. Rogendo • DM • 2 yr. The water level remains elevated until the spell ends or you choose a different effect. Aura of Vitality. What follows is the set of rules I believe should be followed in this instance; and what is intended by the spell, or what we call RAI. Claw. You conjure up a wave of water that crashes down on an area within range. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. If you’ve been waiting to play a necromancer until you could summon undead pets into battle, that day has finally come. If they hold out for a long time, give benefits to the upcoming fight and campaign end. More details on the Scroll of Tidal Wave can be found at. Maelstrom. You conjure up a wave of water that crashes down on an area within range. A Wis based attack roll is just an Attack roll using Wis. Sleet Storm. Unfortunately, for the most part it doesn't actually matter. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. D D Items. 3. Ice Storm. 5 at the end of the creature's next turn), or only 12. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot. Part Four: Bandits 1 and 4 Become Prone. Tidal Wave - Cyril's finishing move where he focuses all of his power into a single drop of water, moves it close to the enemy, then he causes it to erupt into a tidal wave, dealing significant damage (4d8). So far I don't have a lot of battlefield control so I was thinking of Tidal Wave for the prone&nbs. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can't cast a. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Comparing some of the 3rd level Sorcerer damage spells, Fireball and Lightning Bolt seem to deal a ton of damage (8d6). 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. A creature caught in the wall can move by swimming. Tempest Domain Spells. Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). 施法時間: 1個動作. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Froth surrounds a huge mutant goldfish (giant shark stats) that feeds on refuse. You’ve conjure up a wave of water spell which crashes down on an area within a specific range. Compendium - Sources->Journeys through the Radiant Citadel. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. Vitriolic Sphere does 37. 1st. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. Grease. Arcane Eye. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Merfolk mature at the same rate humans do and reach adulthood around the age of 20. keep in mind that magic is literal, it doesnt follow physic laws, only what's written in the magic description counts. When choosing the creatures for a wave, the total CR of those creatures should be equal to approximately 1/2 of the original encounter strength, and never more than total CR of the original creatures. Tide, the waveblade. Not a super adventurous visual but its a cute idea. Pulse Wave. tall/level. The ground in the area is covered with slick ice, making it difficult terrain. The character actions had the following effects: Inspire Troops - Give your troops advantage in the next battle. Consumables. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. When you cast a tidal wave in 5e, you conjure a massive wave of water that crashes down to an area you pick within range. So while you could make a cube, you can also make something like a flat sheet, exchanging thickness for extra length and streching in any orientation. The area can be up to 30 feet long, up to 10 feet wide, and up to. On a failed save, the creature takes 1d8 bludgeoning damage. Choose a point you can see on the ground within range. It is said that the deity for which Wave was forged bore or sired a daughter with one of the cyclopes, a half-cyclops called Dravenda. 6) Although cost of construction of tidal power is high but maintenance costs are relatively low. Let’s say that only a 5x5x5 square of the water affects the fire elemental. If you score a critical hit with it, the target takes extra necrotic damage. -deep wave 10 ft. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Typically water damage is Bludgeoning damage, like getting pummeled by the waves. For an even more aquatic flair, try homebrewing sirens from the harpy stat block; just replace their flying speed for swimming speed. Also the area can be up to the 30 feet long, up to 10 feet. You could possibly also say that it does cold damage from the chill of the ocean. Nov 6, 2015. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s horrid wilting, incendiary cloud, sunburst are examples of these spells. DnD is way way different and harder. Since this was first published in November 2014 the Dungeon Master Guide was released and provides lists of Monsters by Environment in Appendix B, but the lists are basic. Tags Sicorra, The Fallen Aasimar Paladin. A wall of water springs into existence at a point you choose within range. On a failed save, the creature is pushed 10 feet away from you and its. Age. The tidal wave is a long wave because the wavelength (L gg h) and has a small amplitude (order 1 m on an average ocean water depth of 4000 m). Additionally, you gain the ability to communicate telepathically with any creature that has a swimming speed, and you. You could possibly also say that it does cold damage from the chill of the ocean. A dark wanderer under another response suggest "when water appear", stating that there is a sequence of event in the spell description. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. If a creature fails the save, they are also knocked prone. While in this form, the target’s only method of movement is a flying speed of 10 feet. You conjure up a wave of water that crashes down on an area within range. Missing Patrol. On a failed save, a creature takes 6d10 bludgeoning. Its efficiency is around 80%. long”. You conjure up a wave of water that crashes down on an area within range. It does not move 'up to' 50ft. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the. 297, takes 20 acid damage if it ends its turn in running water. Tsunami. Properties. The damage type is almost never resisted and prone on a failed save is a strong rider, too. Wall of water, wind wall: they are walls that can help manipulate feild control from range attacks I assume you get the idea. wide. You conjure up a wave of water that crashes down on an area within range. In Dnd 5e Dissonant Whispers is a 1 st level Enchantment spell. The area can be up to 50 feet long, up to 20 feet wide, and up to 20 feet tall. The creature must be within 5 feet of you when you cast this spell. Description. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. You create a massive wave of water that then moves in a straight line across water or land—you select the direction the wave travels (which must be perpendicular to its width), but once set in motion, the wave cannot change course. Since it specifies "can be" does that mean the caster chooses the size of the wave or is it always those dimensions? Last edited by LightLampson: Aug 27, 2018Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. The tidal wave spell description says: The water then spreads out across the ground [. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. Acid Resistance 5e. No, the spell as written says a 5 foot cube, not 5 cubic feet. The rules. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. So here it primarily means spell attacks (since Rangers and Druids cast using Wis) but also melee weapon attacks using a Shillelagh or ranged weapon attacks using a sling and Magic Stone s. Pulse Wave. Critical Inspirations. For example, tidal Wave 5e can wash away a whole nest of Fire Snakes about effortlessly. This sourcebook provides you the tools and tips to help create your characters, equip them, and send them out into the world. Components: V, S, M (a drop of water) Duration: Concentration, up to 10 minutes. If the ocean is choppy, or the ship is making large waves, then you could rule that the fire elemental will be splashed with a wave, even if its essentially floating above the surface, supported by the steam that it's creating. Once the direction is set, the tsunami cannot change course. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. You can choose from any of the following effects when you cast this spell. Most spells require the chanting of mystic words. 5. For example, the you might have Gust, Thunderclap, Featherfall, Jump, Thunderwave, Gust of Wind, Levitate, Skywrite, Warding Wind, Sending, Wind Wall, Freedom of Movement, Destructive Wave, and Steel Wind Strike on the Anemo list, and you can pick a cantrip and a first level spell at 1st level, and a spell of 2nd/3rd/4th/5th level or lower at. An amphidromic point, also called a tidal node, is a geographical location which has zero tidal amplitude for one. The area can be up to 30 ft long, up to ten feet wide, and up to ten feet tall. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. Picking my new 3rd level spell for a storm sorcerer. Cyril is a former Marine-turned-Pirate first introduced in Episode 17: G4 and a member of the Devil's Luck Pirates. Cool Items. if the spell effect itself has a written damage component (tidal wave 4d8) then its magical damage, if it is an indirect damage (like using shatter to destroy a pillar then the roof caving in) its not magical damage anymore. High dex and wis for bending and fluid marshal arts that mimic water. Destructive Wave is a 5th level damage dealing spell. Tidal Wave (Open in new window) 3: Conjuration: 1 Action: No: No:. r/DnD • The reason why you enjoy Baldur's Gate 3 combat is, for the most part, ENCOUNTER DESIGN. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. The white lines are cotidal lines spaced at phase intervals of 30° (a bit over 1 hr). A tsunami is more than just a wave of water, but is a wave of energy, which is why it can travel so fast. blasts from you in a direction you choose for the spell’s duration. You attempt to beguile a creature that you can see within range. Fireball does an average of 28 damage up front on a failed save at 3rd level, or 31. Note that everything is “up to”; if you need to make the AOE 1 foot wide and 15 feet long so you hit two baddies but none of your allies, you can. 5e Other. Tidal Wave - Rules & Game Mechanics - Dungeons & Dragons Discussion - D&D Beyond Forums - D&D Beyond Tidal Wave #1 Jun 29, 2020 Morallyneutralbovine. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. Unlike most other spells, the Tsunami 'wall' moves 50ft away from you each round, no questions. Step 3. In DND, a leviathan is a massive, sea-dwelling monster and elder water elemental. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of. This spell only allows you to control 1/5 of that, 5 cubic feet. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. Poseidon is the violent and ill-tempered god of the sea, storms, earthquakes and horses. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Cool Items. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s horrid wilting, incendiary cloud, sunburst are examples of these spells. If you want to play a game that *actually* is using part of DnD then go with Pathfinders or Neverwinter maybe this has really nothing much in common and is WAY easier with a semi unique armor system on top. Characters Any Concept / Any System. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. ALT. It has hearing and darkvision out to a range of 120 feet. However getting to level 17 isn't a common occurrence and had they idea of lowing it to a level 3 spell. \$\begingroup\$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet others all forms of water are highly. Source: Xanathar's Guide to Everything. Each creature in the cylinder must make a Dexterity saving throw. He is Zeus and Hades’ brother and lives in a palace made out of coral at the bottom of the sea. Goodberry. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. ago. Each creature in the area must succeed on a Strength saving throw. They’re oft underappreciated, out-damaged, and outclassed by the loftier levels above them, but over the long history of D&D, cantrips 5e have steadily become more and more appealing. Each creature in that area must make a Dexterity saving throw. A swirling wave of seawater surrounds you, crashing and rolling in a 10-foot radius around your space. This spell creates a towering tsunami and sends it forth in a powerful wave to smash all in its path. 3rd. Dnd 5e tidal wave. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. Saving Throws Wis +10, Cha +9 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities acid, poison Condition Immunities exhaustion, grappled, paralyzed, petrified,. An amphidromic point, also called a tidal node, is a geographical location which has zero tidal amplitude for one. Allies hit gain double the effect of Surging Tides. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. Part One: Using a Level Five Spell Slot to Cast Destructive Wave. #1. You conjure up a wave of water that crashes down on an area within range. Over the surface of open water, the wave travels at a speed of 60 feet per round—on land or. On a successful save, a. A wall of strong wind rises from the ground at a point you choose within range. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. Tidal Wave. It doesn't say on the spell card, roll20, or DnD Beyond so I'm stumped. Tidal Wave. Hi, Last night my party encountered a couple of dragons. Source: Xanathar's Guide to Everything. Classes: Cleric, Druid, Wizard. Tidal Wave. The caster creates a tidal wave, whirlpool, or waterspout in a 15-foot-radius, 10-foot-high cylinder within 120 feet of themselves. Tidal Wave is underrated. Assuming Tidal Wave creates the entire wave within the sphere, as Tidal Wave creates 3000 sqft of water and a sphere of Force would be about 600 sqft, he would be instantly crushed as the pressure would be equal to diving about 300 feet in a single second, which subjects you to around 90-100 PSI of pressure. With this knowledge driving his actions, he prepares the full incantation for the most powerful spell he’s learned over the years of travel. Its range is the same as the Spear, and it can target enemies up to 20 feet away without disadvantage and with an additional. This site works best with JavaScript enabled. The caster creates a tidal wave, whirlpool, or waterspout in a 15-foot-radius, 10-foot-high cylinder within 120 feet of. Each creature in that area must make a Tidal Wave Learn how to cast Tidal Wave, a 3rd-level conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures in an area. I want to run it, since it seems like a genuinely powerful spell akin to Fireball, my only question is - what happens when you cast it at a higher level? Tidal wave 5e. Freedom of the Waves requires one action to cast, with verbal, somatic, and material components. On page 125 of the MM, Fire Elementals take 1 cold damage for every gallon of water splashed on them. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, a. The wall lasts for the duration. The area can be up to 30 feet. 在區域內的每個生物均必須. if the spell effect itself has a written damage component (tidal wave 4d8) then its magical damage, if it is an indirect damage (like using shatter to destroy a pillar then the roof caving in) its not magical damage anymore. It can be cast immediately and can be cast up to a range of 60ft. For example, if arcane lock is cast with a 9th level spell slot, a 9th level knock will be needed to be cast in order to unlock it, and if cast at a lower level, an ability check using your spellcasting ability would need to be made. So, the spell affects an area "up to 30 ft long,. The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. If it fails, the target is either blinded or deafened (your choice) for the duration. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Part One: Using a Level Five Spell Slot to Cast Destructive Wave. Bards often have very high Charisma attributes by default, so the advantage to their roll feels a little unnecessary. Components: V, S, M (a drop of water) Duration: Instantaneous. #1. Tidal Wave. Each creature in that area. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. A few rats run past in fear, slowly becoming a torrent fleeing something.